I decided to create this journal because I needed a place to share impressions about games I’m yet to finish and I know I’ll never review… Well, in this case I just needed to praise some piece of hardware. ;)

Here we go, I hope you like it!

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It’s been some time since I played a LEGO game I really liked–probably the last one being LEGO Star Wars on the Wii, and I guess saying I don’t like the Star Wars franchise says a lot about it–and my bet is that happened because their systems have been growing into messier character/puzzle relationships–which means you must constantly swap characters, frequently for no apparent reason besides that being imposed to you for the sake of it.

Well, LEGO Marvel Super Heroes is still no different than that, and the mess goes further through busier backgrounds and the consequent camouflage of interaction points in them. Quick Time Events don’t help it that much either on that matter. But…

I’m liking it; and it’s tough to nail why. But if I had to sum it all up in a single argument I would go with a better use of the franchise than the average.

The base personalities and behaviour patterns of the characters are all clear in the average public’s mind after the last decade-and-a-half barrage of Marvel movies and to this point it’s easy to pick the right tone for Iron Man, Captain America or Wolverine for instance. Funnier lines and “acting” come from that, but the main evolution lies in gameplay balance. It just feels more natural to have Hulk throwing cars at distant enemies but having a tougher time assembling things or using switches; or using the spider sense to highlight those aforementioned obscure interaction points (maybe a poor solution but it still works nevertheless); or Dr. Richards transforming into funny/useful things as needed and so on.

Another positive point is having New Your City as a huge, alive sandbox playing the role of a hub for accessing other levels. The place alone can make it for having an endlessly good time by just walking around, smashing things and using vehicles in a decent tongue-in-cheek GTA.

LEGO Marvel

Nice view…

I’m some half a dozen hours into it–posing the ridiculous 4.5% progress rate–and of course I can still change my mind. But I wouldn’t be this far anyway if it hasn’t something to be hooked to.

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That’s it, more comments to come in further posts. :)

See ya, take care!

Hi there, how have you been?

Yes, impulse buys do happen, we can’t deny that. Sometimes a friend recommendation gets you curious about a game, sometimes a rare item shows up, sometimes it’s a deal you simply can’t pass… Despite impulse buying in the past (and still still doing so eventually as you’ll see in the “New Stuff!” section below) I never allowed myself “impulse playing” before. Everytime I had an itch for trying a game I usually put it behind the current schedule and that itch eventually waned before I could be able to get to it.

So what’s wrong with doing that? Well, it makes you play (literally) a dozen games at the same time; and that means you’ll have a harder time focusing in one to make it to the end. And is there any good to it? Well, trying something when you’re more interested in it leads you to a bigger chance of sticking–at least if it matches or surpasses your expectations, of course… Plus you can decide if it’s worth your time right off the bat.

Fact is… modern days are demanding this from me. I’ve been noticing the same trend with the books I read–and that’s even more suprising to me since I never read more than one book at the same time before–for a simple reason: opportunity windows. At times it will be possible to have only short bursts of reading, at others a class slot will lend me a full hour for that, at times I’ll walk long distances and thus carrying a heavy book is out of question… :P The same is starting to go with games too, I guess. A quick session of Picross DS or Pokémon Rumble World (3DS) on the go can be sneacked in several times a day; on the other hand it’s been (again, literally) months since I last found a 2-hour-in-a-row spare time to play GOG‘s Fallout

Well, it is what it is. I’ll allow myself trying it this year and by the end of it we’ll see if it’s a nice strategy. :)

New Stuff! As said above impulse buys do happen. An to be honest I’m in a rush here. lol Humble Spring Sale can do that to us… :) Got: Ittle Dew, Lara Croft and the Guardian of Light, Joe Danger, Outland – Special Edition, Cubetractor, PixelJunk Eden, OlliOlli, LEGO Marvel Super Heroes, Killer is Dead – Nightmare Edition and Castle of Illusion–all Steam codes.

Review! Another controversial one is up and you may stand to agree or disagree. lol World of Goo! :)

world-of-goo

A mixed bag. -.-

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That’s it for now. Yes, Fire Emblem: Awakening (3DS) is still progessing. -.- ;)

See ya, take care!

A vanguard work of art still rooted in old videogame conventions.

 Artstyle, cutscenes and music are phenomenal  Sharp humor and smart twists
 Controls and physics doesn’t match the game’s difficulty

Raised upon a little physics proof-of-concept (called Tower of Goo, still available for download in the old 2D Boy’s site) World of Goo was a major agent of the indie takeover 7 years ago. Much like many of its contemporaries it gets half the job astoundily well done–the artsy one–but doesn’t quite nail the core gameplay content that smartly.

On the bright side there’s plenty to be proud of: presentation overall is plain superb–both music and graphics are a testimony of a very cohesive art direction–and everything sums up nicely to serve the plot–or at least the philosophic dialogue it proposes if we can’t agree it has a proper plot.

world-of-goo

On the other hand the developers couldn’t help restricting the player’s resources as if it was a classic hardcore game. Physics here are way too loose to ask the player the precision and swiftness the levels so constantly demand, goo balls are often too limited in number and as they grow in variety it gets tougher to pick the right one from the crowd, and checkpoints (despite the smart “undo” concept) work poorly. (Using OCDs for triggering Achievements sits on top of that as well.)

The game sometimes try to make up for those frustration moments by offering alternate paths in the maps but they’re often useless since it eventually forces you to get back to the avoided levels before allowing you to progress anyway.

World of Goo weights in the “games as art” debate but does so by improving the usual external assets related to that instead of improving interactivity–the main feature that makes the medium unique for exploring new forms of art.

Final word:

Hmm.  [actual score: 6.5]
Controversial review!

Review also published at Gamespot. Thumb it up (or down) if you care. :)

Hi there, how have you been?

Last week I told that long story about Mohawk Storm and burn-dropping Marvel Puzzle Quest (Android)… Well, as soon as I added her to my ranks I sold every cover in my queue again (including a SECOND Luke Cage) and did what I needed to. lol I’ve been exchanging too much time there for crumbles of Hero Points and that can’t fit my schedule no more. (The same goes for Cartola FC, our Brazillian football manager here, BTW.) I guess I can get back to it every now and then but nothing major, really. (We’ll see, mister. lol)

That already made a new beat possible for me! lol I’m kidding–but it could be true, mind you ;)–since what really made that possible was beating Final Fantasy XII: Revenant Wings (DS) a couple weeks ago and that allowing me to put another game to work in my DS Lite…

Achievement! … and what a grateful surprise it was to realize my Japanese copy of Minna de Puyo Puyo (みんなでぷよぷよ, Puyo Pop) (GBA) was so import friendly. :) I’m really glad it has English as an option from the start so I didn’t miss any of its absurdly fun dialogue throughout it. It’s a bit rough with its Eastern gameplay turnarounds but now I got the grip of it I can even get back to Genesis‘ Dr. Robotnik’s Mean Bean Machine (the unnecessarily Westernized version of the series) @Steam. :)

Puyo Puyo

A scene from the first dialogue in the game about a nosy noseless skeleton. It goes downhill from there. lol

New Stuff! Two extra N64 titles and two extra DS titles, as follows:

Week buys

Star Fox Command, FIFA STreet 3, Mario Golf 64 and Pokémon Stadium, some more-lighthearted-than-usual-for-me titles. :)

Other than that I also added the Android version of ChuChu Rocket! (Dreamcast) to my Google Play Store downloads because I’m afraid SEGA can pull it soon. :(

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That’s it for now. Fire Emblem: Awakening (3DS) FTW! lol

See ya, take care!

ozukamusic:

After reading FACT’s awesome list of videogame soundtracks (http://t.co/SvezPII24I) I decided to try WordPress’ ‘reblog’ feature and bring my top 5 back from the dead–to be more precise from a defunct music blog of mine. :) Enjoy the tunes!

Originally posted on ozukamusic:

Hi there guys, how are you doing?

Sorry for the delay (despite being into my “Sunday-through-Monday” schedule yet lol), my last three days barely left me time to sleep/eat properly. :)

This time I’m here to share an old article I wrote at Gamespot on my favorite soundtracks in Video Games.  Sorry for the bad quality on some videos but at least the sound is decent… :P

#5: de Blob (Wii)

de Blob is an outstanding game artistically speaking in every way and the soundtrack is not different. The energy of a real band playing some funky/relaxing tunes is something you simply can’t let pass while playing this game. Aside that–and even more important–there’s the way the music is merged with the gameplay: painting the city in different colors will work as a sound mixer since each color ‘opens’ a different instrument in the soundtrack. Brilliant.

Composer: John Guscott

#4: Soul…

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Hi there, how have you been?

A couple weeks ago Demiurge has launched the Avengers vs. Ultron event inside Marvel Puzzle Quest (Android) and it was a real blast… while it lasted. All users could fight Ultron at the same time depleting its health bar and unlock other levels and so on, but the amount of people playing it together has fried D3’s servers. Long story short I left the game for 2 days due to the connection issues and lost two great covers (Wolverine X-Force and Sentry) in the process. Determined to drop it for some time I sold every cover I had in my queue (including my first Luke Cage) and was about to breath some fresh air when a last token showed up. Well, it turned to be Mohawk Storm and here I am gathering resources to keep her. lol It’s depressing to see how weak we can be in face of shiny stuff. :P

Mohawk Storm

Tell me it’s not an awesome cover. lol

New Stuff! Three new titles were added to the pile this week, two of them extremely cheap Play-Asia deals: Star Fox Command (スターフォックスDS) and FIFA Street 3 (both DS titles). The other one was a flee market find, the portable version of Pokémon Puzzle Challenge (GBC). :)

Eye-Candy! As said last week another Brazillian manual was brought to life! Metroid II: Return of Samus (Game Boy) one sometimes dare to translate Metroid for “Metróide” but other than that is roughly the same as the US original. :) Check it out!

Arachnus

Terrific enemy concept… And its in-game pixelated version does it justice. :)

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That’s it for now. That Fire Emblem: Awakening (3DS) project has started and it’s doing fine this time. :P

See ya, take care!

This is an interesting one. At the time Nintendo games were released by an official partner here in Brazil called Playtronic who actually had the only Big N factory outside Japan ever… O.O With stuff being produced here for the first (and only) time we had quality products following US releases standards. The partnership lasted 3 years and posed as an equivalent for SEGA/TecToy one.

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