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Last Bible

Last Bible

Last Bible

Last Bible

Last Bible

Last Bible

Last Bible

Last Bible

Last Bible

Last Bible

Last Bible

Last Bible

Last Bible

Last Bible

Last Bible

Last Bible

Hi there, how have you been?

What’s the point in having a varied “now playing” list then? None if you’re unlucky, I guess. lol Let’s strip that down. :)

play Marvel Puzzle Quest‘s (Android) best rewards are held by enemies with levels in the hundreds; and I’m getting there–even putting up terrific fights against people twice my size. The bad news is that I finally dropped some $3 in it… :( But I couldn’t miss The Punisher and a GOLD character (whatever that means lol).

Marvel Puzzle Quest Gold Card

Oh, the shiny things… :P

play I’m already further into World of Goo (Steam) than I did in my first run, so I guess this time I’m gonna make it. But my feelings to it are mixed: it’s a great piece of art and a bad game–levels in chapter 3 ranged from annoying to super-annoying.

play Two terror sites in a row in X-COM: UFO Defense (Steam)? And now a night one, holy shit…

play I’m tackling Hudson’s Adventure Island III (NES) seriously now (after dabbling with it a bit to take those sprites in the Eye-Candy section–check ‘em out!) and I never got to finish it as a kid. Just reached Ice Land and things are getting pretty nasty.

UFOsAI

Things can only go wrong with UFOs around… :(

play Even Pokémon Shuffle (3DS Download) is getting more and more annoying just because guys now have an unnatural amout of HP for the sake of it… Which means you must either get lucky or spend a dime. -.-

New Stuff! Another Humble Bundle crashes my Backloggery… But I’ve been into roguelikes lately and there was one game there I really wanted to try: Road Not Taken. Read a review @Edge and it got me really interested. Plus, Heavy Bullets was developed by a Brazillian guy, and a friend of mine couldn’t recommend it enough, so be it. :)

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That’s it for now. Toughness means you’re close to achieving something, right? :)

See ya, take care!

Just as much as I love Japanese games manuals I do love retro in-game sprites.   So I’ll leave this section open for sharing some of my favorite ones in good resolution, non-distorted, shiny-transparent eye-candy. *-*

This time I’d like to share some differences between Adventure Island II and III (both NES versions) and the dinos I grew to love when I was a kid. :)

Enjoy it!

Hudson’s Adventure Island II and III

(older ones to the left/up)

First of all some basic enemies and how they evolved from one game to the other. Both nautilus and the snail were truly improved, but I still like the older frog better. :) (and for some reason someone thought that the pig would look cooler with sunglasses lol)

NautilusII NautilusIII FrogII FrogIII

PigII PigIII SnakeII SnakeIII

Master Higgins himself has changed a bit too. Some of his sprites evolved and a brand new stance was added.

SkatingII

He looked even dumber before lol

SkatingIII

The cooler, breezing version.

FireII

On fire. Two pixels for the eyes and another for the navel lol

FireIII

Still laughing though…

HatIII

Crouching leaves him without the hat for a split second. :)

Dinos were what really set Adventure Island apart from Sega’s Wonder Boy–where it was cloned from in the beginning. The 3rd installment added a triceratops to the roster.

BlueIII

The blue one had a tail attack anc also could walk over ice without slipping.

RedIII

Redy can spit fire and navigate lava pits.

PlesioIII

Mr. Loch Ness here is sluggish on terra firma but it’s even faster under water than it was in Adventure Island II.

PteroIII

Fly high! But you still need to go down every now and then to avoid dying from starvation. :)

TriceratopsIII

The triceratops have a rolling attack (just like Sonic’s) and can walk over quicksand without dragging.

That’s it for now, see ya!

Hi there, how have you been?

Well, past week was kinda overloaded with work and I couldn’t attack Tactics Ogre: The Knight of Lodis (GBA) or Final Fantasy XII: Revenant Wings (DS) like I should. But I did have some decent play time here and there… including a beat! Anyway that was for a new game, so let’s talk about it in the topics. below. :P

Other than that I played the regular fix of Marvel Puzzle Quest (Android) and Pokémon Shuffle (3DS Download)… and managed to fire that ol’ XCOM: UFO Defense (Steam) once again because I read a forum discussion where people seemed to know how to avoid those nasty file corruptions. I’ll put that to test since it’s running much smoother in my new OS. :)

Sectoid

Only god knows how those things terrify me. :P

New Stuff! As always a bunch of Japanese stuff was added, but another major one came along: a Nintendo 64 Special Pokémon Edition! I must admit it looks even more childish next to that mean Mega Drive. lol Anyway it will make for good times since it came with four controllers and three carts: Nintendo All Stars! Dairantou Smash Brothers (ニンテンドウオールスター! 大乱闘 スマッシュブラザーズ, Super Smash Bros.)Mario Tennis 64 (マリオテニス64, Mario Tennis) and my beat-of-the-week Mario Kart 64 (マリオカート64). I always wanted to see how the Mario Tennis series started so I guess this is a great opportunity. :)

System wars

The beauty and the beast… :)

Other than that another great couple was brought in: my favorite Adventure Island titles! II and III from the NES era to be more specific. :)

Adventure Island

My girl has noticed he traded a brunette for a blonde over time–and she didn’t like that. lol

Eye-Candy! The biggest and most beautiful manual to ever grace my gallery: Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ) (Genesis)! Check it out!

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That’s it for now. Plenty of things to do, playing is among them hopefully. :)

See ya, take care!

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Hi there, how have you been?

One of them is an all-time favorite; Tactics Ogre (GBA) was already beaten aeons ago and I’ve been making this 2nd playthrough because I wanted to experience its lore in chronological order before getting into the recently aquired Ogre Battle 64. There’s much to love here (from the individual weapons–and its animations–pixel art to the plot itself), but now I think I still like The March of the Black Queen (SNES) more. I intended to do a master run and seek for every emblem in the game for my character but I realized that plenty of them must be acquired in VS battles, which I can’t really do now. :( So, let it go…

The other is one of the most gorgeous games to ever hit the NDS–and still there’s much more to love here too; I’m on the final stretch of Final Fantasy XII: Revenant Wings, and things are getting a bit over-nasty. Let’s see if I’ll love it or hate it in the end. :P

Anyway… yesterday I needed a time waster to relax from such thoughtful hours of tension and my Mega Drive reminded me I still had a bunch of SEGA Mega Drive Classics to play @Steam… And what a time waster Comix Zone is. I remember droping my jaw when its first screenshots appeared in mags some 20 years ago and it’s still a delight to see–and even a technical accomplishment for that matter.

You don’t need to be a Mega Drive gung-ho, just grab it from Steam for cheaper than any Nintendo Virtual Console title. :P

Comix Zone

Inks of awesome.

Impressions! I’m still not sure if I’ll ever come up with a review of it, so have yourself an Impressions Journal in the mean time. ;) Pokémon Shuffle (3DS Download)!

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That’s it for now. Let’s see if a new beat emerges this week. :)

See ya, take care!

I decided to create this journal because I needed a place to share impressions about games I’m yet to finish and I know I’ll never review… Well, in this case I just needed to praise some piece of hardware. ;)

Here we go, I hope you like it!

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More than liking or disliking the thing I guess playing Pokémon Shuffle is about observing how Nintendo will approach the F2P market from now on without dropping its quality standards and design lines. So far it sits right in the middle of the spectrum, conceding a bit when it comes to a more approachable artstyle while still ensuring a high level of polishing to the assets.

Pokemon Shuffle

Pokémon design here is more inclined towards Angry Birds, but in a higher level of both finishing and animation.

Plus Sound design is another good point on the presentation side as well: every SFX is delightful, music fits the different environments well and feature a decent range of instruments and sonorities and it evolves fine together with Mega evolutions. Which leads me to the game design itself…

Pokemon Shuffle

Nice environmental music features good arrangements–specially a smooth accordion all around. :)

Plus Mega evolutions are a good fit in the game system. In a team of four, one slot will always be reserved to a mega-evolver–providing you’ve gathered its stone for that–and the evolution happens when you fill a bar by matching the very pokémon a certain amount of times. Each mega has its own special power, which helps a little to set them apart of the otherwise samey characters. Which, once again, leads me to…

… what didn’t quite work.

Minus Many pokémon are already too much look-alike, let alone in round iterations. This would be unavoidable IF they weren’t handpicked for this game (not every pokémon ever available), so better choices could have been done.

Minus The gameplay isn’t anywhere near the slick and elegant (and overlooked, to tell the truth) Pokémon Trozei, its NDS grandfather. It was probably tuned down due to approachability issues, but here you’ll never get into flow like you did in the older one.

Minus Some battles will practically force you into spending coins for buffs–unless you get a lucky strike of sorts. This may not be a big deal since the game is generous in offering currency for your daily visits, but it’s still nasty design nevertheless.

Minus No 3D support. (Easier to port?)

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That’s it, let’s see how long it will keep its appeal. :)

See ya, take care!